3/10
- got climb auton path working
3/9
- actually tuned shoot from distance
- got absolute pathplanner auton working
- pigeon drift??
- tuned climber pid
3/8
- fixing pose estimator for realz
- debugging hot stuff
- turn towards hub
- allegedly shoot from distance (not really)
3/6
- i don’t remember but there were these todos
- shooter vision
- climber pid
- auton
3/5
- intake pid
- async: final pi setup
3/4
- added bindings for a ps4 controller
- got indexer working and did some testing
- got shooter pid working
- swapped from motor-based pid to normal wpilib pid
todo
- intake extend/retract pid
3/2
- some vision service stuff
- started testing shooter
todo
- shooter pid
2/26
- set up the emergency pigeon!!
2/25
- added operator bindings for intake and shooter
- more misc navx debugging
2/14
- got pathplanner auton working correctly!!
- also added some stuff to elastic for better debugging
todo
- fix robot position from tags
- figure out the initial vision slowdown
2/13
- got pathplanner relative → field positions somewhat working
- basically .plus was doing more than just adding x and y, so replaced it with that
todo
- the starting position doesn’t update properly when running it twice
2/11
- made vision faster (~55fps → ~75fps)
- postponed pose estimator
2/9
- taught rookies vision (mostly cv)
- maybe some pose estimator stuff?
todo
- pose estimator
2/8
- worked on auton
todo
- 90deg rotations are more like 70deg
2/6
- field diagram shown on elastic
- got pose estimator working with vision
2/5
- other people got elastic notifications working!
2/4
- rookies worked on finishing angles in intake subsystem
- continued work on pose estimator, pos/angle work
todo
- run intake subsystem on swerve
- finish vision integration with pose estimator
2/2
- tried to get motor-based pid working (unsuccessful)
- updated motor-pidf/pose-estimator and some constants
todo
- probably going to use pose estimator w/ old system?
1/29
- tried fixes from james tsudica, inventor of navx
- basically it doesn’t respect the id choice and is always 0
- worked on getting corpsaline and mayhem bot running
- some code changes for corpsaline to support xbox and fix swerve
todo
- sparkmaxes started dying??
- get fab to fix swerve whining
- one of the (mayhem?) bot modules has really stiff rotation
1/27
- rookies worked on intake (mostly done)
- random navx debugging (literally nothing worked)
- found navx3 packaging and also the navx2 somehow